![]() I've also found on the project site that in version 2.3 they are planning to release a new UI theme, which I like very much (it reminds me of Syndicate and Syndicate Wars - really good games). But you are still able to play, so if You have 30-40 minutes free time from time to time, I really recommend the game > However, the game is still in development, and there are some bugs left, balance to be tweaked, and some stuff to be implemented. I must admit that they were able to recreate the awesome feel that the first two UFO games had! I especially like two things: texts in UFOpaedia (every found item is described there, before and after the analysis additionally there are also descriptions of the aliens themselves, as well as descriptions of earth technologies, etc someone did a great jobs writing them), and the tactical missions (snipers are REALLY snipers!). ![]() I also found out that a fully playable version (YAY!) has been released (tagged with number 2.2.1). Alas, the old domain () had expired, but fortunately google told me that on SF the project still exists, and that the project site is available through a different address. ![]() Something like a year and a half later I've the game came to my mind once again (it's not entirely truth, since I visited the project site from time to time), and I started to search the Internet for it. And now I just had to wait for a fully playable version. When I first found the game, only a TechDemo was available (You could play one or several (I don't remember) tactical missions) - I played the TechDemo, and it was good. The game was based on the Quake 2 engine, but I think it was decently modified, because the game feels like the good-old UFO, even though it's 3D (I hate when developers try to force 3D everywhere, but here it looks really good, and you can switch to isometric mode too >). UFO:AI is a try (quite successful as afar as my opinion goes) at recreating a similar game to both first UFO games, but at the same time a little more graphically advanced. I've heard again about the UFO series about a year and a half ago, when I was looking through some games for Linux-based OS'es (games are the main reason I don't use a Linux-based OS) - I've found an open source project called UFO: Alien Invasion. and then I broke up with the series (I didn't like the 3rd part, the game lost it's touch imho). Later the third part - X-COM: Apocalypse (on a brand new engine) was released - it cut down the game world to a single metropolis. In the sequel the action was brought underwater (some on-land action also remained). ![]() After some time a sequel named X-COM: Terror from the deeps was released (based on the same engine). In UFO:EU, the player controled an anti-space-alien organisation, both from the strategic/economic side (building bases, research, etc), and from the tactical side (controling single units on a battle field). UFO: Alien Invasion is a Strategy game, developed and published by UFOAI Team, which was released in 2004. The game was a solid product, from the storyline, up to the gfx and gameplay. The best naval games Wargamer WebWhere previous Totem Games releases can be considered misfires, the Ironclads 2 series of games bundled as a collection on. We know spam when we see it and will delete it.About 14 years ago I've got my hands on UFO: Enemy Unknown (in USA it was released under the name X-COM: UFO Defense, but I prefer the European version), a strategic/economic/tactical game released by one of the rulers of computer game market in the old days - Microprose (they released such titles as, inter alia, Civilization, Colonization, or Transport Tycoon). 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